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Nov 23, 2023 19:11:09 GMT
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Post by lichlord on Mar 21, 2017 2:43:06 GMT
And lastly, Phoenix is called to the ring. This time David calls up Max, who charges forward, and smacks into the luchador! Max - 20 Phoenix - 10 Max uses Flail vs Phoenix!
AC 2 Normal Physical
uNJi9Jf81d20
2d10+28
1d20·2d10+28
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Post by onidrill on Mar 24, 2017 0:18:11 GMT
Went flying back from the hit, only to kip up and respond with a flying scissor kick so fast, there was no way Max could dodge it. '
orn1w3aB1d20 Crit Confirm for Aerial Ace (never misses)
2d6 +2 Flying Physical Damage 1d20·2d6 +2
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Post by lichlord on Mar 24, 2017 5:55:59 GMT
ķŋŢĊIJĺĊĢġá Max gets kicked in the head, and falls to the ground, but then hops up and grabs onto your leg, trying to put undue pressure on it! Max is initating a grapple on Phoenix! AC 4 (Roll opposing combat or athletics to gain dominance or be grappled and lose 1 tick of hp) JZUI2G_q1d20 3d6 1d20·3d6
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Post by onidrill on Mar 24, 2017 7:11:13 GMT
D303cv951d20 1d61d61d61d6 = 13
Phoenix pulled his leg free and leaped back, rolling his head before bouncing off the ropes and flinging his whole body at the other wrestler and erupting into flames as tried to slam Max to the mat with all his weight. roll=1d20] AC = 2
1d8+22 Fire Physical.
New Initiative: 12, from Flame Charge. 1d20·1d6·1d6·1d6·1d6·1d8+22
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Post by lichlord on Mar 24, 2017 22:46:41 GMT
Re-rolling for Phoenix cause his code dun goofed:
flhnfp|Y1d201d20
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Post by lichlord on Mar 24, 2017 22:50:51 GMT
ijŇŞĆĮĶĆĜęÝ Max get's knocked back, but lands on his feet, and charges back! Max uses Flail on Phoenix! AC 2 Normal Physical xS60sRhF1d20 2d10+28
1d20·2d10+28
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